![]() Unfortunately unity don't allow loading files like meshes from the file system and using them and some times it's a big limitation. ![]() You can read databases using ODBC connections in mono, however it will increase the size of your web player. Then in your unity application on the web just read the database table and load the assetbundle for your product. You should have a form to get the product name and it's mesh and texture and all other assets and then upload them to a webserver that has a unity installed and then run unity with commandline and a script to create an asset bundle from files that you uploaded and then asign a unique name to assetbundle file and store it's name in your database with product name and productId and maybe description and. i am just using the trial version but i read buildpipeline and assetDataBase descriptions. ![]() I am new to unity and did not read the editor classes documentation yet. Also, if someone is motivated to the tune of a million dollars, theres no way to prevent them from hacking the data out of your app besides not shipping it :P. Doesnt give me confidence about the rest of the asset. You just need to know the name of the asset bundle to load for a spesific product FYI: besides encryption, 80 of the 'features' of that asset are already in Unitys built-in asset bundle API. I think your program is a 3D product viewer maybe with price and description and some integration with paypal and other paying services.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |